General:

General Synopsis: In this update, we’ve taken a huge step into adding more depth into the combat. The Fate System has changed the way fights move now, as they serve both as offensive and defensive tools. This new mechanic even allows players to team up with other teammates to create creative combos together. We added lots of different attacks for each character to round out metas. We’ve also tightened up mechanics to introduce another mode: Versus Mode.

  • New Mechanic: Fate Advance
    • The Fate Advance is a powerful tool that allows players to slow down time for a few seconds, which leaves all enemies and projectiles moving at half speed. This flexible ability can be performed and canceled into from any state, making it vital in both offensive and defensive situations. We feel this mechanic can open up a wide variety of possibilities within Wishmere, from combo extensions to evasive maneuvers, which gives players the ability to regain control of any situation.
  • New Mechanic: Fate Burst
    • The Fate Burst is a defense oriented ability that releases an emergency burst of energy that knocks all enemies away. This ability is only able to be performed when the player is damaged or blocking. This defensive maneuver is the ultimate “get out of jail” card, which we think players will definitely benefit from. The ability to “reset” the fight and gain some breathing room will give players more room to plan out strategies fresh from being overwhelmed.
  • Removed Mechanic: Team Up Supers
    • With the introduction of the Fate system, we officially announce the retirement of the Team Up Super mechanic. While interesting on paper, we realized the Team Up Supers were relatively restrictive in nature, as it allowed only two players to interact at any one time. We wanted to retain the nature of “teaming up” with other teammates without leaving other teammates out the fun. So as the Fate Advance can be stacked to extend the duration, this gives players the freedom to create their own combos with their teammates in ways the Team Up Super was unable to.
  • New Mechanic: Difficulty
    • Easy, Medium and Hard difficulty modes have been added. This is an important addition we were looking forward to including as this allows players from a wide range of skill levels to enjoy the game to its fullest. We will likely be tweaking a few things related to the intelligence/ferocity of enemy AI in the coming days, so if difficulty spikes are harsh, we will tune it accordingly.
  • New Game Mode: Versus Mode
    • A new Versus game mode has been added. Up to 4 players are able to battle it out in a free for all to determine who is the best. This feature was a natural progression of Wishmere’s development due to the diverse characters and the multiplayer nature of the game. We’ll be keeping an eye on this mode in terms of balance and the overall experience, and will be making changes accordingly.
  • Rehauled Game Mode: Tutorial
    • The tutorial mode has received a rehaul to reflect both the additional mechanics of the game as well as to properly explain the core mechanics of Wishmere to beginners and experts alike. This is an exciting addition as we want players to play the game with as much knowledge of the mechanics as possible, so players may reach their maximum potential when playing their characters.
  • Reworked Mechanic: Codex Block
    • Furthering the intention to bolster defensive capabilities, we have once again reworked the Codex Block mechanic. The Codex Block is now more agile to use, and remains active so long as the player holds down the Interact button. The startup frames are now instantaneous with no lag in the starting and ending frames of the Codex Block for all characters. And instead of draining the Super Meter to use it, each character now has a Codex Guard Meter, indicated by the color of the character’s icon which is located next to the Super Art Meter. The logo slowly glows from regular color to completely red to indicate how long the player can remain in Codex Block, which when it is completely red, the Codex Block is no longer active and players are open to attacks.
  • New Earle Super Art 3: Expunger
    • Earle has received a new Super Art 3: Expunger. Earle releases a powerful energy beam that obliterates all in its path.
  • Reworked Spritz Super Art 1:
    • Spritz’s Super Art 1 has been reworked. He now conjures a shield at his location that damages all enemies that get near it.
  • New Attacks:
    • Each character has been given two new attacks, the Radial Attack and the Specific Attack. Players are now able to utilize the Radial, Specific and Launch attack outside of the character’s attack combo. These attacks will be further explained below.
  • New Enemies:
    • A new enemy has been added to the Sewer Stage.
  • New Feature: Character Palettes
    • Players are now able to choose color palettes for their characters and can choose from 4 currently available palettes. With the inclusion of Versus Mode, we wanted players to be able to pick the same character to do battle, and with the inclusion of player palettes this is now possible. We will likely be adding additional palettes as we develop Wishmere.
  • To Be Updated:
    • There are a few changes and fixes that will be made in the following days, which we have left out of this update. These changes include:
      • We are aware of a bug related to the Fate Advance, where under certain circumstances when the Fate Advance ends, the game will crash. We are worked very hard to squash the bug and have not found it in our latests tests, but if the bug does happen to appear in the game, please leave a bug report on our Wishmere Forum. We’d appreciate it if you could be as specific as possible about the occurance, eg.) which character was playing, how many players, when did the crash occur, what was happening on screen, were any enemies being attacked/bounced off walls. All this information will be vital to us ascertaining the existence of the bug and squashing it for good.
      • Further tweaking of analog movement (particularly for Xbox One controllers): We are aware that analog movement for the Xbox One controller is not functioning as intended. We’re going to look into this in the next few days.
      • Spritz’s First Class upgrade to his TK Introducer currently grabs the incorrect number of enemies when upgraded. We are aware of this issue and will address it in the following days.
  • General Changes:
    • All character command lists have been updated to reflect the added moves, Super Arts, and Fate abilities.
    • Character Select has been updated to include the selection of character palettes when picking a character.
    • Wishmere’s current version is now visible in the Main Menu.
    • Players can now select their stage when entering the Endless Base in Arcade mode.
    • Elreed now has a pointer prompt in Tutorial Mode to indicate that you are able to continue the tutorial.
  • Gameplay Changes:
    • Each character now has access to additional attacks outside the attack combo. These attacks include:
      • Attack Launcher (Up + Attack + Jump): Launches the opponent, setting up for a combo.
      • Radial Attack (Down + Attack + Jump): A radial attack that catches enemies in a circular radius.
      • Specific Attack (Foward + Attack + Jump): A unique attack that has different uses per character.
    • Enemy difficulty has been reworked to reflect the added feature of difficulty when starting Story Mode.
    • Practice mode now has the character select option.
    • The Game Over menu has been reworked, which now gives players additional choice after being defeated. Choices include changing character, retrying the stage or changing Base in Arcade Mode.
    • The notification when players have Super Charged Hope to spend has changed.
    • Enemy difficulty in Arcade Mode now reflects the difficulty of the base selected.
    • Turrets in the Space Station are now able to turn around to properly face players before firing. This was a long awaited change that would increase the threat of turrets, which we currently felt were more of a nuisance than anything else. Now when facing a turret, players must now pay attention to the direction the turret is facing.
    • Tutorial dialogue has been rehauled to reflect the additional mechanics in Wishmere.
    • Removed hit sparks to all guarded attacks.
    • Reworked the knockdown directions to more accurately indicate the direction of a knockdown.
    • Bulwark enemies are now stunned for a longer period when their guard is broken.

Character:

Character Synopsis: In this update, every character has received their complete moveset. Every character now sports a Radial Attack and a Specific Attack, along with the already implemented Launch Attack and Knockdown Attack. This will give every attack its own identity and purpose, and further the differences between characters. Though character difference was a priority, the balance between characters was also something we worked on and will continue to update as we develop further.

  • Earle:
    • – The number of Opening Spin (Jump + Ability) loops Earle is capable of completing has been reduced to 3 from 5.
    • +/- New Super Art 3: Expunger (Super Art 3):
      • Releases a powerful energy Beam.
    • +/- New Radial Attack: Backhand Turn (Attack + Jump OR Down + Attack while in attack combo)
      • A radial attack that catches enemies in a circular radius. When done while in an attack combo, the stun is reduced.
    • +/- New Specific Attack: Priming Drive (Forward + Attack + Jump OR Forward + Attack while in attack combo)
      • Multiple Hit Autocombo that knocks down.
    • +/- Earle’s Super Art 2 now only hits once, changed from multiple times. The damage of the projectile remains unchanged.
    • Fixed a bug where enemies were unable to block Earle’s Super Art 3.
    • Fixed a bug where Earle’s Super Art 2 hitsparks were not accurately displaying the point of contact.
  • Dove:
    • +/- New Radial Attack: Pure Force (Attack + Jump OR Down + Attack while in attack combo)
      • A radial attack that catches enemies in a circular radius. When done while in an attack combo, the stun is reduced.
    • +/- New Specific Attack: Escaping Strike (Forward + Attack + Jump OR Forward + Attack while in attack combo)
      • Kicks off the opponent, knocking her backwards in the air.
    • +/- Dove has received a visual upgrade to her frames on a variety of her animations, to better illustrate the volume and billowing of her golden locks.
    • Fixed a bug where Dove’s Super Art 3 was incorrectly hurting blocking enemies.
    • Fixed a bug where Dove’s Arrow attack hitsparks were not accurately displaying the point of contact.
  • Spritz:
    • +/- New Super Art 1: (Super Art 3):
      • Conjures a powerful shield at his location that damages any enemy hit.
    • +/- New Radial Attack: Parting Sweep (Attack + Jump OR Down + Attack while in attack combo)
      • A radial attack that catches enemies in a circular radius. When done while in an attack combo, the stun is reduced.
    • +/- New Specific Attack: Profound Drill (Forward + Attack + Jump OR Forward + Attack while in attack combo)
      • A damaging multi-hitting attack that knocks down.
    • Fixed a bug where Spritz’s Codex Block FX was not appearing when intended.
    • Fixed a variety of sprite pivot issues related to Spritz’s animations.
    • Fixed a bug where Spritz’s Super Art 3 was losing the incorrect number of HP when damaged.
  • Safford:
    • +/- New Radial Attack: Round River (Attack + Jump OR Down + Attack while in attack combo)
      • A radial attack that catches enemies in a circular radius. When done while in an attack combo, the stun is reduced.
    • +/- New Specific Attack: Footpoke of Ilgard (Forward + Attack + Jump OR Forward + Attack while in attack combo)
      • A quick attack with limited invincibility.
    • + Increased the window of Ilgard Chain to 2 frames from 1 frame.
    • Added whiff sounds to Safford’s slashes in his Super Art 2.
    • Fixed a bug where Safford’s Codex Block FX was not appearing when intended.
    • Fixed a variety of sprite pivot issues related to Safford’s animations.
    • Fixed a bug where enemies were unable to block Safford’s Super Art 3.
    • Fixed a bug where Safford was unable to continue to the next round in all Bases in Arcade Mode.
  • Pandy:
    • +/- New Radial Attack: Turning Moon (Attack + Jump OR Down + Attack while in attack combo)
      • A radial attack that catches enemies in a circular radius. When done while in an attack combo, the stun is reduced.
    • +/- New Specific Attack: Heart Stopper (Forward + Attack + Jump OR Forward + Attack while in attack combo)
      • A quick attack that knocks the enemy back.
    • Fixed a bug where Pandy’s Codex Block FX was not appearing when intended.
    • Fixed a bug where Pandy was hitting multiple targets with her Jump + Ability.
    • Fixed a bug where Pandy’s Front + Ability would make enemies killed by the attack fail to fall to the floor.
    • Fixed a bug where Pandy’s Upgraded Forward + Ability was not animating or dissipating.

Bug Fixes:

    • All character sounds no longer cancel one another when a new audio was meant to be played while another was still playing.
    • Fixed a visual bug where Narsus’ sprite was being incorrectly displayed.
    • Fixed a bug where the player slot would not reset after leaving character select while in the Main Menu.
    • Fixed a bug where enemies were not accurately falling into the hole in the Ice Wasteland Stage.